Reelism 2 Turbo

Posted in Anno Domini Fri Jul 31 2026

Hey. Reelism 2 Turbo: Expansion Pack 1 is out. Go play it instead of reading this trash.

I'm bad at making Youtube embeds look correct on both desktop and mobile, so, uh...
Click to play the trailer

This update was supposed to be a quick and simple one, hence the name. Just some new content, some modding enhancements, bing bang boom, and hope in time for supper. But between life, careers and burnout after spending most of COVID making the first version, we just kinda fell off and let it rot a bit.

Until two things happened: First, GZDoom got forked under a, and became UZDoom. And the UZDoom team really buckled down on unfucking ZDoom's famously-not-fantastic multiplayer functionality. This provided an amazing new opportunity for us to spread our nonsense into new gameplay types that we previously considered not especially feasible for both technical and nobody's-gonna-fuckin-go-through-all-this-trouble reasons. And secondly: These innovations, and the support of the engine developers, lit a massive fire under Shadsy's ass, and he launched an absolutely staggering effort to get the mod up to multiplayer-friendly building codes, tearing the copper wiring out of all of the walls and bringing things up to ship-shape.

Seriously, at this point, Shadsy can be considered the project lead on this version. I contributed content and tweaks, of course, but I was a lot more in the passenger seat than I previously have been. It feels very weird, being forced by life to let go a little bit, but I certainly can't argue with the results, that's for sure... I'm hugely grateful to him, the UZDoom team, and everyone else who has chipped in for turning a derelict mess into something weirdly magical.

Right then, what's next...?

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